HUD layout refresh

With Stormblood coming up fast and us about to have a job gauge to figure out room for, I needed to try and figure out how to fit that in. In addition, as new abilities get dropped into the first available slot in hotbar 1 and I was making a custom 3×4 layout using four hotbars, I wanted to use the new ability to set the hotbars to 3×4 so it’ll work a little better, maybe, given we’ll be getting some new abilities 61-70 as well as all-new abilities on new jobs (though I’ll typically do a lot of relayout anyway, so it’s more the automatic abilities earned through leveling up that get to be the annoyance).

I had done a lot of looking up layouts online, trying to find something that seemed promising. There’s a lot of people with screenshots of layouts various places, but most look very weird to me, like people have just crammed a bunch of things together vs. being “designed”. I did find one that looked promising, but trying something like it really didn’t work out (most things went to the bottom half of the screen and it made it harder for me in practice because I want to look “out” during runs).

In the end I reverted back to the layout I’d been running with and slowly made a few very minor tweaks that I think help me some. And for some reason I wanted to write something up on the changes I’d made, even though it seems like most other people like vastly different layouts from me. But maybe it’ll be useful to someone in the future and it’ll have been good I did this. ^^

Default layout

For reference, this is the default layout that most people surely don’t use (at least doing minor hotbar tweaks):

Default HUD

Default HUD

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Overall it’s a pretty decent default, given that I haven’t strayed too terribly far from it.

Old layout

While my previous layout has changed a little, growing over the years in reaction to things like wanting an easier way to change classes, most of the basics have been there a long time and I’ve been fairly comfortable with them:

Old layout

Old layout

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Note that this picture was taken with my ability layout that was updated for using 3×4 hotbars (I wanted to get new screenshots comparing the HUD layouts in the exact same setting). How my hotbars used to look was each hotbar’s 1-3, 5-7, and 9-11 slots were filled, and I had four hotbars stacked on top of each other so it’d look like the 3×4 mouse button layout I have:
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The main changes from the start were:

  • moving the focus target to the left side of the main target element instead of the right (too hard to look over to the far right), which lets me see more easily when I’m concentration on the target’s HP/statuses
  • moving the alliance elements next to the party list (as they’re party members as well, and the default location is rather obtrusive)
  • compacting the hotbars on top of each other (as especially with four you’ll have them getting in the way of the view)

Later on I added the small hotbars for potions (done with PotD since potions were plentiful and more likely to be needed vs. normal content), changing jobs (on the far right so it’s out of the way), and some mount options (could normally be hidden but it seems to work nicely between the inventory and menu elements).

New layout

Finally we come to the new layout, which may get tweaked further once I have access to job gauges and find out how I prefer to place those:

New layout

New layout

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The main changes from the old layout are:

  • hotbars set to 3×4 and shrunk to 90% (including the pet hotbar, which used to just sit on top of hotbar 4)
  • new vertical hotbar to sit next to potions for food items (though I could’ve also made 9 a 2×6)
  • HP/MP/TP bar and XP bar moved above hotbars (so they’re a little closer to the action)
  • party shrunk to 90% and alliances shrunk to 80%, moved right to all still be close to the target/focus elements (originally party was moved to fit the enemy list to its left, but I didn’t end up liking that)
  • enemy list shrunk to 80%, set underneath the alliances (so it’s easier to see the enemy list and notice aggro vs. the old placement on the left edge)

Not shown in any of these shots is the map, which is directly above the chat (same width) and goes up to the bottom of the party element (so in a full party situation if I have the map it won’t be covering anything anymore). The map used to be in the same area as the enemy list, which would make clicking on enemies harder depending on what element was “on top”. And in PotD, I have the character UI over there which had certain poms awkward to use if we had hate on mobs.

For now, my assumption on the job gauges is that they’ll go on the right somewhere, either up near the right side of the target element or down toward the gap between hotbars and menu. But it’ll really depend on how much info they have, what size I like them at, and how easy they are to glance at. But at least from a functional point of view, being near status effects or abilities seems logical as I’ll be looking at both of those during fights (for different reasons) and it’s just a matter of which works best. (And maybe both spots get used, depending on specific job.)

Long time no post

Apparently it’s been a while since I’ve posted anything. That tends to happen. Whee. So I guess it’s time for a quick round of updates on what’s been going on this past year….

First of all, I’m back on Balmung due to Al finally deciding it’d be a good place to be. Mostly due to the raid community withering completely on Diabolos; pretty much everyone who was active had left, leaving only the more-casual sorts on the server, plus the population loss in general had things feeling a bit too empty for him. So he decided to head to Balmung as one of the high-population servers that wasn’t just hardcore raiders (it was always a nice atmosphere on the server). It’s definitely good to be “back home”, though it was also sad leaving the friends I’d made on Diabolos behind.

I’ve hit 60 in almost all classes/jobs, only missing a couple of crafters (and those are only a couple of levels away), so I should definitely be all-60 prior to Stormblood landing… at which point I’ll have nothing capped and get to start working them up all over again!

I’ve been working (with my wife Ver, Mac, and Sierra from Soul) on reaching floor 200 in PotD. We’ve made it to 190 once, but failed because of how quickly the stunning bomb exploded. Had a failed run or two since, due to extremely bad luck. We’re currently working on another run, though Sierra’s been distracted with some PS4 game or other so it’s been slow making progress, sadly. Hopefully this time is the magic one, we just need to not end up having multiple chimeras coming to eat us immediately on entering floors is all!

I’ve got a few animas in the works, with HC Majestas being the Lore focus at the moment. I also have HC Hvergelmir (blurple!) and Armageddon (bleh, but just passing through for a better gun) plus some random just-started weapons that don’t count for much. Really with how slowly I go through, it’s just glamour-focused weapons I’m trying to work on as it’s easy to get i255 via PotD.

I’ve got Thyrus in progress on the journey hopefully to Zeta (though who knows, these steps haven’t been nerfed much and so it’s still a slog). About 2/3 of the way through books so getting close to completing this stage, but it’s also mind-numbing work so I’ve not been pushing too hard.

There’s probably a bunch of other stuff I’m forgetting, but there’s a number of the highlights. Reintegrated into Soul fairly easily (the problem person is gone, so the only issues would be my having unreasonable reactions to being left out of activities, which is thankfully rare) and have a couple of LSes (two very small “personal” LSes and one more-midsize one). So it’s not just me all by myself. And having the random RPers around is nice to have back.

I suppose I should also mention I have a version of Tri (Triane Shikhu) on Faerie, mostly for the purpose of dragging a friend (Tom) through PotD floor 100 since somehow he’s never bothered and at worst I can “solo” it with him following me. People there seem a bit desperate on the ol’ invites, so I quickly joined the FC Tom’s in to avoid this one person constantly keeping an invite up (yet never /telling me to invite) whether I let it time out or decline immediately. It’s a fairly small FC, but people there are nice (and a little weird, which is good).

I’ll hang out there sometimes to make progress there (WAR35, though only coming up toward Haukke in the storyline with how quickly the levels have been coming). Finally joined the Maelstrom (my non-NA alt on Ragnarok went Flames just to piss Al off), despite my hating all the nautical BS they lay on so thick there. Starting MRD and it being the last GC I’ve yet to ever join just made it make sense to get it over with. I can always change later if I want. ;)

As a last update, I’ve added in a glamour gallery. Not as fancy as Al’s fashion blog, but I’ve been wanting to put together a place where I could upload shots of what I’m in currently, just for ease of reference.

A crafter’s life for me

After a disastrous intro to 3.3 (Hullbreaker HM was annoying, people’s experiences with Weeping City of Mhach were terrible, seemed likely the design would be similar across the other bits like Sohr Khai and Nidhogg), I took a break for a couple weeks to clear my head before it all built up and I’d end up quitting for longer. I’ve come back, still with no desire to progress story (as it’ll just get stuck at Sohr Khai anyway), so have started working on my lowbie crafters again (ARM/BSM/GSM/ALC). I’m up in the 20-25 range from ~15, slowly progressing up via leves (until I run out, anyway). It’s nice finally getting my “other crafts” worked on, since I’ve been able to make all my equipment now as I’m leveling (and pretty much HQ it all still) instead of having to rely on others for the tools and any accessories I was getting (usually I slum it with no extra CP for a while — more risky but it’s worked out fine so far).

I’ve also, after drooling over it for a while, gotten my FSH an Ironworks body piece as it gives me even more stats (slightly) that upgrading my left-side gear from NQ Dhalmelskin to HQ Serpentskin (so has left me with a lot more spots to put better gear in, whether Serpentskin or very slowly accruing more IW pieces). It’s good to know a crafter who’s happy to help craft people’s mats, so I was able to get it made for about half the going rate on the board, which is good because while I do (did) have 7M total gil lying around, I don’t have much income and so I try and make it last and these large purchases take a while to be recovered from. :D

With the jump in stats, I was able to finish off the FSH 60 quest that was a bit rough before (too many “the fish gets away” messages, so it would’ve been difficult if not impossible to land an HQ catkiller with my prior stats). I tried to catch an 834+-collectability thunderbolt eel as well to be able to upgrade to the blue scrips rod, but the closest I came was 827 (so close!). :( Seemed that Patience was absolutely required as I was just getting NQs without it. I assume I’ll need to work my Perception up more to have a better chance at landing an HQ of the right size, but at least I’ve got a lot of slots that should be easy to bump up!

NIN i200 weapon

I’ve recently completed the i200 relic for NIN, which wasn’t as much of a pain as I’d expected given I had to queue as DPS instead of healer. While queues were of course longer, it still wasn’t terrible, more around 15 minutes each instead of 5.

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I’m still not sure exactly what I’m doing on the glamour front for NIN, but for now the Dravanian top and pants are nice enough (not keen on the choker with that giant orange orb on it, though).

I’ve also just completed the i170 for BRD after finally getting the two fire crystals I’d been trying for for a while (it’s always Azys Lla that’s the problem). Which means, of course, that BRD hit 60. Most of the time spent in Leveling ended up in dungeons low enough where Wanderer’s Minuet wouldn’t be available or useful (pre-54), but I did get a Vault as my last dungeon which gave me some time with the “new BRD”, and I didn’t much mind the cast times. Sure it’s nicer to have mobility, but you can turn WM off and back on nearly at will (instant cast with something like a 15-second cooldown) so it’s not too much of a problem if you’re in a situation where you have to move constantly for a period. I didn’t have any experience with 3.0 launch, but can imagine the situation was much worse with cast times on WM.

Mid-May update

I haven’t hit any “major milestones”, but AST is now 50 from the random Leveling, and BRD is now 58 and I’m putting Leveling focus on it for now. My BRD gear is rather out of date (i130 weapon and many accessories, mostly HQ 52 or NQ 54 armor), but I’m hoping I can hold out until 60 when I’ve got a decent array of i195 drops from Expert runs on WHM. As I’ve been trying to run Expert by myself lately (not normally something I’m a fan of, but the Expert dungeons seem simpler to me than the L60 so there’s not really any stress being by myself), in addition to picking up some extra BRD gear, I’ve also been filling out NIN and DRK (both 4 pieces away from a full set of drops) and both are over the i180 entrance requirement for Expert, in case I wanted to take either through to make sure to Need drops I need (normally there’s not many people who’re interested in any drops, though, so it’s rare you’ll be fighting for them).

I’ve been trying to make sure to run 2.0 beast tribe dailies every day, and have started accumulating tokens from the sylphs and amalj’aa, and should be able to start getting them from the sahagin and kobolds this weekend. I’m waiting to turn in the sylph/amalj’aa ones until I’m about to complete a stack, though, as the unidentifiable items those give are new to me so it’ll need extra inventory slots that I don’t particularly have to spare (nor do I have armoury chest space — I have to remove rings from the chest any time I want to put FSH on for maps, which is annoying since that’s every day). So far I’m 8/20 on two of the items (and I believe around 26 tokens which would be an additional 2), and then as mentioned 0/20 on the other two. I won’t worry about the crafted items until I’m nearly complete on the unidentifiables which will still take a while (just be a little quicker with getting one just over every four days regardless of how much Poetics/Eso I’ve been bringing in).

AST glamoured

Through occasional use in Leveling roulettes with people (when I wasn’t doing it with Ver’s SCH), AST just hit lvl 44 which means Coliseum gear is typically the best available. I don’t like the “slutmage” look, and while I’m pretty sure I don’t have the bottom piece anyway, just the top even really isn’t appropriate for a healer (and definitely not for Tri). Compounded with the GC pants (yellowish baggy-looking pants), it wasn’t a good look. I made Al gouge his eyes out by showing him what I looked like, but then went to work figuring out something not terrible to glamour over the gear so I’d be more presentable and people wouldn’t want to kill themselves whenever I was nearby. ;)

After poking around the board a while, I decided on the Uraeus Coat as a glamour base to replace the stupid Coliseum Shawl. While the lvl 41 gloves I already had looked fine, legs and feet were hard since at least what I had access to on the board at lvl 44 seems mostly like pants or bikinis, not much in the way of a mid-length skirt or short pants or something. I ended up settling on the starter legs (really short skirt, but at least it’s got the stockings or whatever for some additional leg covering) and then Al’s favorite Archaeornis Halfboots (I tend to stay away from heels, but it was the only way to get a slim shoe that was a mid-calf boot or lower that I saw, and as a healer Tri shouldn’t be needing to run all over the place so a little less stability is probably acceptable).

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Hopefully this look’ll be sufficient to avoid anyone going blind. We’ll see how it changes as I get AST up to 50-60 and open up access to non-market gear (Eso and Lore gear I think is out, though in the end due to using generic healer gear, I may have to end up with the same glamour for both).


Last night I hit NIN60, and as expected I did it before getting all (indeed any!) of my Azys Lla crystals for 3.0 relic #2 (whichever that will end up being, DRK or NIN). I’ve still got a little bit of spiritbond left on the non-HQ lvl 58 items I’d been wearing before, so I’ll keep those on until I finish the bond and then replace them with the i170 gear, at which point I can start worrying about a “final” glamour I want to use (which I’m still not 100% on, other than I want to base it around the lvl 54 top in currant purple). Next job up? Uh, AST, I guess? I’m not really sure, haven’t thought about it too much with needing to try and work on my gatherers and crafters more.

I’ve also finally gotten around to assigning classes to my two retainers (ROG and FSH) to do ventures with. They’re both up to a whole level 10 and wearing random vendor gear. At some point I could make gear for them to not be beholden to whatever ilvl the stores have and instead do the highest cloth/leather gear available, I just wanted to be lazy to start with and let them go on their highest-tier exploration which required a (very) minimal ilvl/gathering level. We’ll see how long this takes to get them 50+ when hopefully they’ll become useful for what they come back with.

Story finished

Al finally dragged me through Antitower and Lost City HM for Expert roulette unlock, and since Antitower is a story dungeon that unblocked the storyline and let me finish at least what’s currently available. The grand melee was pretty fun, especially the kickass boss fight (Raubahn certainly doesn’t let his new handicap get him down!). And they gave the WHM some cute chainmail to wear instead of dumb robes or something! :D

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I finally went ahead and picked up the 3.0 relic quest again (for DRK) so I could get FATE crystals again — really should’ve done it immediately after turning in the WHM quest, but it wasn’t obvious in the menu that I could even do it and I didn’t poke around much at the time. :\ I only really need 3 from Azys Lla and 2 from Churning Mists to get the second animated relic, and I have 3 extra of one of the areas (don’t remember which) for a third relic, so I’ve already got a decent jump on things just from the attempts for WHM (and sticking around in areas to help friends get their 3). ^^

NIN’s up to 54 now and slowly getting worked up, as (sort of) is AST (which I use in Leveling roulettes when I’m going with someone wanting to do DPS so we get a better queue). Too bad AST usually gets genericized by getting stuck going places like Sastasha, so I don’t get to play with cards at all, much less buffed cards (Royal Road) I got at 35. Need to get out more in Qarn and higher to get a better feel for AST so I can tell if it’s something I want to take all the way or not — I think it is, but need to work with the card mechanics more to be sure (as well as potentially how Nocturnal Sect works for rare cases where I might need to use it).


Over the weekend I continued to work some on NIN (in addition to BTN/MIN in the background — more slowly than I’d prefer, but the stuff I gather only sells so quickly), and I managed to hit 50 (nearly 51) last night through judicious applications of Northern Thanalan FATEs. Unlike some times, it was pretty hopping, with usually somewhere between 1 and 2 groups active, so FATEs didn’t take forever as they might solo. Went from 47 after the final Darkhold of the day to most of the way through 50 in a few hours, then went to get my NIN50 quests taken care of and upgrade my weapon (only base Ironworks for now, but a vast improvement over the level 44 GC weapon!). Luckily they give you myth gear as part of the quests these days, and I had Allagan accessories from BRD, so I got a decent jumpstart on 50+ gear a i90 currently. Need to augment the weapon, unless I end up getting a dungeon drop from Sohm Al or something, which would be better than the base Ironworks.

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That shot was from the NIN50 quest, so I hadn’t gotten my Koga/Fuma tops yet, but otherwise is pretty much the gear I’m wearing at the moment (full Fuma). Need to hit 52 (which shouldn’t be far off!) to start working up the ilvls more, as well as get Ironworks accessories to fill out once I’ve built Poetics back up.

On the WHM front, I finally got my dungeons done for Seraph Cane Awoken, so I now have my i200 weapon done and can be depressed about the huge effort involved with the i210 step (all the “unidentified” items and HQ crafts). I’m currently thinking I should work on getting my gatherers and crafters up to try and gather initial mats and generate some income to afford purchasing a lot of the crafted items (something like 5M necessary at the prices I’d seen). I should also start doing beastman tribe quests again, since you can purchase certain “unidentified” items from the various tribes for the “tokens” that they give. Not that it’d be particularly quick to get 1 out of 80 necessary items every day or two or something, but it could at least help provide some variety and offset the dungeons/hunts necessary for purchasing via tomes.

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Got two main things accomplished over the weekend: getting my Animated Seraph Cane (first-stage 3.0 WHM relic, technically worse than my upgraded Doman weapon), and unlocking ninja. Azys Lla crystals were a pain though not so bad I didn’t get the three I needed in a single day (did take a lot of the day, though). Got a start on the necessary dungeons to upgrade it to i200, but still need six more dungeons to make it official. Shouldn’t be too terrible, though, especially as I’m on WHM so it’s easy mode for DF (unlike being overly anxious on tank about remembering all the pulls in dungeons I’ve likely only done once ever x.x).

On the NIN front, not only did I unlock it (and get that nice stat boost from having a soul crystal on), but I managed to hit 36 so I’ve got two out of the three mudra and have doubled my available ninjutsu. (“Doubled” instead of “tripled” because I count summoning the bunny the best ninjutsu, and I’ll do it on purpose at times. If only he stuck around longer…. ^^) The NIN quests I’ve taken a bit longer than I’m sure I’m supposed to in order to complete them, but only because I’ve been taking Oboro’s instructions to heart and have been staying away from the various enemies so it’s been a long “kite and kill by ranged attacks” process. But fun when you can kill stuff without getting touched. And more fun watching Oboro be a damn n00b and avoid using his own ninjutsu to cast on the kited mob. :P ROG30 quest was a huge pain, though, and was the first time I’ve ever gotten the Echo buff in normal situations (read: not DFed trials). The detonator portion you have to know which way to go at the start in order to be successful, so I ran out of time once. The next time I went in the right order and got one-shotted by the boss when I returned (thanks for the heals, jerks!). Third time I did it fine since I knew I’d be nearly-murdered and so made sure my HP was full by the time I got in range.

At least so far, I’m enjoying NIN, though I also only have a couple of ninjutsu and one positional WS to worry about. It’ll only get more complicated, so we’ll see how it goes as it gets to 50 and up. I still need to figure out what DPS job to take to 60, whether it’ll end up as NIN or my already-50 BRD (which I’m not sure about adding cast time to, but haven’t experienced it firsthand either) or DRG (which Al curses constantly, but I liked it at 50 so maybe it’s not an issue for me).